![]() ![]() Problem #1: AI Leader gets killed too early in game or accidentally. It can go as high as you want after that with armor, spells and other enhancers. But to start there is one limitation for each game: Hero’s Defense can only be boosted to 6 through advancement. For me, doing that takes all the fun out of a map, but if I know the designer has designed a map with intelligence in mind, it makes it much more fun… I’ve come up with several strategies on how to make the AI more competetive and am willing to share them with you after I eat dinner. I thought I’d start a discussion thread, on how to make the AI competetive without setting the AI to Emporer level. Originally, this was a thread started at the Valley of Wonders discussion boards (which no longer exist). Strategies for making the AI competetive without cheating ![]() ![]() Forum Images Scenario Design Strategy Units Mods Downloads ![]()
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